
Fighters are split up into categories: melee, ki type (ranged), support (healers), and interfere. This was when I realised the game needed a more cerebral approach. You control one character for all of the fights but you also have another three characters on your team (either human or CPU controlled.) Early attempts at steamrolling my way through with the four most (canonically at least) powerful fighters I had unlocked were successful but by the time I hit Planet Namek and the battles with Frieza and his minions, I found myself dying. This leads us to the actual gameplay mechanics themselves and this is where Battle of Z has been a little deceptive: although advertised as such, BOZ is not a fighting game. It’s worth a mention that all of the missions are doable in co-op mode via the magic of the Internet. Upon defeating Kid Buu, the credits roll but there are very challenging missions afterwards that tested my skills to the max, all climaxing in the game’s true final boss, the God of Destruction (the villain of the anniversary movie). For example, I had to fight Perfect Cell without Super Saiyan 2 Gohan because I got an A instead of an S in the previous fight. This can, admittedly, become frustrating in parts as you fail to get a high enough grade and miss out on a character that could have made a subsequent mission a lot easier or even in some cases, should be there canonically. There’s plenty to do here and all of the characters won’t be fully unlocked until you master each mission, as obtaining a high enough score to get at least an S rank is the only way to unlock everybody. You even get to play through events as the villains and several of the more popular movies are included as side missions (Cooler’s Revenge, Broly, and more). This sounds like a cheap way of being able to advertise having a lot of characters but even the different transformations all control differently, with their own special moves, strengths and weaknesses.



You begin with the core Z Warriors and the character pool expands as you complete missions, the majority of which being transformations of previous characters (Goku, Super Saiyan Goku, Super Saiyan 2 Goku, etc are all separate individual characters). The main portion of the game is the single player mode which does a great job of recounting the entirety of Dragon Ball Z beginning with Goku and Piccolo’s encounter with Raditz, right up to Goku and Vegeta’s final showdown with Kid Buu. As the first Japanese animation to really make a mainstream impact in Western pop culture, I’d never seen anything like it and as a teen, I automatically thought “this needs to be a video game.” Of course, the marketing machine would eventually answer my prayers and many games later (some good, some bad) we come to the latest, Battle of Z.īattle of Z comes along as part of last year’s anniversary celebrations and even includes elements of the film released in Japan last year, the first since 1996. As a 26 year old male, Dragon Ball Z was instilled in me as a teen watching it on Cartoon Network in the UK after school being a daily fixture.
